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experience design
product and service design
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qualitative research
antropological marketing
The Sixth W approach
user testing
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Gilberto Marciano
The Sixth W
TSW manifesto
With is The Sixth W
With people
Mixed methods approach
Within and “without” experiences
Listening places
Our history
Overview
Journal
Laboratories of Experiences
Laboratories
Actual environments
Open places
Tecnologies
Scientific publications
Overview
Research into Experiences
Usability and ergonomics
Emotional impact
Brand consideration
Overview
Design for Experiences
Information architecture
User experience and user interface
Graphic and content design
Overview
Marketing with Experiences
Visibility and search paths
Measurements and relevance
Content and relationships
Overview
With people’s Experiences
WE OBSERVE AND CONCEIVE
Data analysis and strategy
Psycho-physiological measurements
Qualitative and quantitative research
Retail analysis
WE COMPREHEND AND DESIGN
IA design
Service product design
User experience and user interface
Visual and content design
WE LISTEN AND ENHANCE
Interviews and ethnographic research
Usability test and expert analysis
CRO and A/B Test
Digital Marketing
Online Surveys
Overview
SEO: What is Search Engine Optimization and how does it work?
UX Writing: how to write for an effective User Experience
Proximity Marketing: why it is so important for Digital Marketing
KPIs: everything you need to know about performance indicators
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Gilberto Marciano
Gilberto Marciano
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Experiences in our projects
Love and human experience for human progress will give us a better world
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Design for Experiences
Year 2019, Chapter II: The meeting
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Design for Experiences
Homo Libertus
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Design for Experiences
Year 2019, Chapter I: The journey
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Marketing with Experiences
Is SEO increasingly human with the 2018 mobile algorithm?
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Design for Experiences
Free Will: Man is still the center of history, and will not be overthrown by artificial intelligences
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Design for Experiences
The Dream, an ineffable reality that can subconsciously condition the everyday and the Decision Marketing process
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Design for Experiences
Artwork: also in Anthropological Marketing two-way convergent creation, sometimes not coaxial with respect to the target
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Brand Identity Design according to TSW: an approach based on listening, Co-Design and archetypes
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How has the relationship between people and digital devices changed, following the Coronavirus pandemic?
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The art of theater at the service of communication in the workplace, for a truer teamwork
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Analogy between sport and work. How sport changes the perception of work
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At the time of Coronavirus and smart working, being working mothers in Italy